Version 3.4 of the CryEngine SDK has just been released at crydev.net. The new update includes more powerful tools that “further increase the creative power at developers’ fingertips”. Some of the bigger advancements is revamped DirectX 11 tessellation, advanced character rendering options and improved AI. Full list below:
Key Enhancements
Revamped DirectX 11 Tessellation
Multi-layer Navigation Mesh
Improved Skin Rendering and Eye Shader
Advanced / Improved / Extended Glass Shader
Bug Fixes
Improved glass rendering
Geometric light beams
Point light shafts
Time of day based filmic HDR tone mapping
Curves and key tangents for time of day
User controlled per cascade shadow bias through time of day
Improved transitions between levels of detail
Volumetric fog features extended and improved
Improved distance cloud shading
Trailer
Stay with Games-Tec for an in-depth review of some of the new features in the new update, coming later next week!

