DmC Review

DANTE IS BACK…AND WITH THIS NEW ADDITION IS LOOKING BETTER THAN EVER

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The public and myself included have been pretty skeptical about what’s in store for Ninja Theory’s reboot of the gunslingin’ sword wielding Dante in the new DmC. Capcom has been in the “new ideas” sort of mood with the revamped Resident Evil 6 released only about 4 months ago to mixed reception of its gameplay. What does Capcom and Ninja Theory have in store for DmC? If you’re worried that the gameplay may have changed with this new title, don’t be. It’s back and it’s running in 2.0.

DmC’s story starts off with Dante. Dante in this game is a bit of what you might expect from the Dante in DMC 3 with a few tweaks here and there. They both still retain the corny one liners and nothing fazes me attitude however this Dante has a bit more character development, leading to show a bit more depth than past titles. This is all due to the game’s story which is pretty well rounded. The cast of characters all sound believable in their parts and the story’s ending manages to close a pretty solid script.

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The gameplay, as addressed above, may have the same premise but it’s been tweaked to an even greater level thanks to the games arsenal of weapons. Throughout the game you’ll end up using both angel and demon powered weapons to stack together combos of unbelievable quantities. Certain enemies require a certain weapon to break through them so you’re never just using the same one. Switching between weapons also helps build up your style rank ranging from D to SSS which is included in your total score at the end of each stage.

The game, while seeming linear, also has separate paths which can lead to helpful items or even bonus stages which, if completed, can generate some awesome rewards. The only thing which can be a pain at times is that there is no lock on feature. Many times I found myself trying to shoot an enemy in the air but instead shot one directly in front of me, forcing me to redirect my position closer to my target. The lock on system is one that has been present in DMC games before so why get rid of it now? I don’t know.

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Graphic wise the game looks slick. The environment of the world Dante lives in and the upside-down world of Limbo (which is where you’ll spend most of your time playing the game) all look astounding. Accompanying the game is its soundtrack which sounds like a mix of rock and dubstep. It’s a bit hit and miss here and there but the feeling is there when you here the bass slam as you slice your way through demonic hoards of enemies. After the game there are still things you can do which include finding and completing bonus stages throughout the game or beating it on an even higher difficulty.

In conclusion, Ninja Theory did its homework on the DMC series and not only replicated it but improved it to be even better than before with its solid story and even more amped up gameplay mechanics.

Final Score: 9/10

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